It's unclear which of Kojima's favorite actors would be invited to join the Death Stranding universe if there were a sequel, but there are some performers who feel especially suited to starring in a Kojima game. From actors Kojima has worked with before to some who may not be aware of his work, here are the actors who would be the best additions to Death Stranding
David Hayter has had successful careers in acting and screenwriting, but he will always be known to the gaming community as the voice of Solid Snake in Kojima's Metal Gear Solid series. Hayter gave Snake his instantly identifiable rasp, and he voiced the character in several games before being replaced by Kiefer Sutherland in MGS 5: The Phantom Pain . Kojima explained the recasting by saying that he simply wanted a more subdued performance, but Hayter publicly voiced his disappointment over losing his career-defining r
No one expected Higgs to survive the events of Death Stranding 2 DLC Stranding , considering he was the ultimate villain of the game. Higgs is as bad as they come, and isn’t afraid to torture people, or destroy entire cities to further his goal. It’s what makes him a vicious antagonist, and somewhat of a charmer thanks to Troy Ba
Despite being set in America, Death Stranding doesn't exactly give off the vibe that you're travelling across America, aesthetically at least. There's a good reason for that, seeing as the world is actually based on scans of Iceland. It works for the game, the craggy plains and towering mountains proving the perfect adversary to your jour
Lisa Unger is seen in Death Stranding in a horrific state of experimental procedures. Lisa Unger is on life support, in a permanent coma to keep her from dying, and eventually necrotizing. Lisa is the mother of Sam. A mother he never knew because she was dead before he grew up. However, it would be interesting to see more of Lisa in flashba
Most of the fear aspect in Chernobylite comes from the environment, which is bleak, ruined, and for the most part, dark and foreboding. When a player enters a building, they've got no idea what awaits them inside, and it could be anything from a heart-stopping jumpscare to a genuine, mutated threat. It's a game that gets progressively terrifying as time goes on, and by the end of Chernobylite , players are fighting for their very li
In the horror-strewn world of the DC Wasteland, players were introduced to 3D renderings of terrifying, mutated creatures. They were forced to explore a world devastated by the nuclear apocalypse, with a threat looming around every corner. There were dark subway tunnels, densely packed with rasping ghouls, and abandoned buildings occupied by bloodthirsty raiders just waiting for the opportunity to take chunks out of an unsuspecting explo
Die-Hardman is a loyal ally. He wants America reconstructed to glory. Not for its military power, but for the connections that it brought people. Die-Hardman is stoic and loyal and deserves to see his dream of a united Amer
Amelie isn’t exactly the easiest entity to understand in Death Stranding . In essence, Amelia is the soul, the "Ka" of the sixth extinction entity. Due to her body, the "Ha" being deceased, Amelie is eternally trapped on the Beach and kept youthful. Amelia’s fate to usher in the Last Stranding is pretty dark, yet not something that has happened
It is no secret that Death Stranding is repetitive and that is seemingly by design. At its core, Death Stranding is a walking simulator with Norman Reedus as a deliveryman. In this respect, there is a heavy degree of repetition as players take packages from point A to point B with very little else to consider. There are side events the players can explore, but these rarely merit anything more than additional packages to deliver from point A to point B. While many players enjoy this type of gameplay, it can be a dull affair for others and there isn't much reason it has to be such a ch
Central to the themes and gameplay of Death Stranding was Timefall. It functioned like rainfall but caused anything touched by it to rapidly age and degrade. It was key thematically, tying into the ideas of extinction, but just as important in gameplay, deteriorating your gear and any cargo you were carry
Actress and singer Stefanie Joosten became a seemingly overnight success after she portrayed the character of Quiet in The Phantom Pain . Joosten both voiced the character and did the motion capture work, leaving her own stamp on what turned out to be the game's fan-favorite character. Despite barely speaking, Quiet was an important character that opened up doors in the video game industry for Joosten, and fans have been hoping for her and Kojima to reunite. Joosten revealed that Kojima initially approached her to play Death Stranding 's Fragile, a character that ended up being portrayed by Lea Seydoux. While Kojima went a different route when casting Fragile, a new Death Stranding game __ would be the perfect opportunity to give Joosten another interesting r